Social Media, Data Analytics and Videogames Development: Halfbrick Case Study

Autores/as

  • John Banks
  • Darryl Woodford

Resumen

Social media platforms are of interest to interactive entertainment companies for a number of reasons. They can operate as a platform for deploying games, as a tool for communicating with customers and potential customers, and can provide analytics on how players utilize the; game providing immediate feedback on design decisions and changes. However, as ongoing research with Australian developer Halfbrick, creators of $2 , demonstrates, the use of these platforms is not universally seen as a positive. The incorporation of Big Data into already innovative development practices has the potential to cause tension between designers, whilst the platform also challenges the traditional business model, relying on micro-transactions rather than an up-front payment and a substantial shift in design philosophy to take advantage of the social aspects of platforms such as Facebook.

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Publicado

2013-10-31

Cómo citar

Banks, J., & Woodford, D. (2013). Social Media, Data Analytics and Videogames Development: Halfbrick Case Study. AoIR Selected Papers of Internet Research, 3. Recuperado a partir de https://spir.aoir.org/ojs/index.php/spir/article/view/8866

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Sección

Papers B