Moving From Theory To Practice: Creating Empirical, Digital Game-Based Research With K-12 Teachers

Autores/as

  • Jennifer Jenson York University
  • Cristyne Herbert York University

Palabras clave:

digital game-based learning, serious games, pedagogy

Resumen

Acknowledging the persuasiveness of general arguments for serious uses of ‘serious games’, this research project addresses a need for a deeper understanding of how teachers can be practically supported in the use of digital games in the classroom, focusing specifically on developing teaching strategies by way of professional development, and guided support. In this paper, we outline the particular pedagogical strategies found most effective for game-play in K-12 classrooms, what we label meaningful, structured, and supported digital game-play.

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Publicado

2017-10-31

Cómo citar

Jenson, J., & Herbert, C. (2017). Moving From Theory To Practice: Creating Empirical, Digital Game-Based Research With K-12 Teachers. AoIR Selected Papers of Internet Research. Recuperado a partir de https://spir.aoir.org/ojs/index.php/spir/article/view/10064

Número

Sección

Papers J