NOSTALGIA FOR THE NEW: VIDEO GAME "REMAKES" AND THE LIMITS OF REFLECTION

Authors

  • Indira Neill Hoch Concordia College, Moorhead MN, United States of America

DOI:

https://doi.org/10.5210/spir.v2020i0.11286

Keywords:

nostalgia, retrogaming, game criticism, gamers

Abstract

In this paper I consider comments posted on the official trailers of Final Fantasy VII Remake and Yakuza Kiwami (from the verified Playstation YouTube channel) as iterations of nostalgia within the context of fifth- and sixth-generation digital game “remakes,” where the narrative and characters (Mäyrä’s (2008) “shell”) of the original game have been retained, but the game’s engine and mechanics (Mäyrä’s “core”) have been wholly replaced with modern technology. Using these comments, I attempt to place responses to these games into Garda’s (2013) nostalgia continuum as a way of testing the possibilities and limitations of “nostalgia” as a framework for understanding AAA remakes.

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Published

2020-10-05

How to Cite

Neill Hoch, I. (2020). NOSTALGIA FOR THE NEW: VIDEO GAME "REMAKES" AND THE LIMITS OF REFLECTION. AoIR Selected Papers of Internet Research, 2020. https://doi.org/10.5210/spir.v2020i0.11286

Issue

Section

Papers N