PLOTHE, Theo. “PLAY IS PULLING THE GODDAMN TRIGGER”: DIGITAL GAME VIDEO CONTENT PRODUCERS AND THE BOUNDARIES OF GAMESPACE. AoIR Selected Papers of Internet Research, [S. l.], v. 5, 2015. Disponível em: https://spir.aoir.org/ojs/index.php/spir/article/view/8450. Acesso em: 21 nov. 2024.