[1]
Bowman, N.D. and Banks, J. 2020. EXTENDING GAMING DEMAND: SUBJECTIVE EXPERIENCES OF COGNITIVE, EMOTIONAL, PHYSICAL, AND SOCIAL VIDEOGAMING REQUIREMENTS. AoIR Selected Papers of Internet Research. 2020, (Oct. 2020). DOI:https://doi.org/10.5210/spir.v2020i0.11177.