The (not so) invisible hand: Perceptions of game designers and the impact on play
AbstractDesigning and operating alternate reality games (ARGs) is always a challenge. Controlling too much or too little of the gameplay impedes player enjoyment. In studying one particular ARG, I Love Bees (ILB), and player perceptions of the game designers, we revealed that is possible for game designers relinquish direct control, but at a cost. Players often misread or misinterpreted game designers’ intentions. These issues, however, were not necessarily detrimental to gameplay and may have increased player enjoyment.
How to Cite
Young, A. L., & Lutters, W. (2013). The (not so) invisible hand: Perceptions of game designers and the impact on play. AoIR Selected Papers of Internet Research, 3. Retrieved from https://spir.aoir.org/ojs/index.php/spir/article/view/9045