CULTURE, DISCOURSE, AND GAMEPLAY: NEW MEDIA CITIZENSHIP IN SINGAPORE

Authors

  • J. Patrick Williams Nanyang Technological University
  • Zahirah Suhaimi Nanyang Technological University

Abstract

In this presentation, we report on a study that seeks to connect (macro-level) public discourses on new media citizenship with (micro-level) interactional narratives about online gameplay. Combining qualitative media analysis and critical discourse analysis of public campaign resources and news products with in- depth interviews of massively multiplayer online role-playing game (MMORPG) players, we consider the ambiguous and contested meanings associated with the leisurely consumption of new media technologies among a group of middle-class Singaporean youths.

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Published

2014-10-31

How to Cite

Williams, J. P., & Suhaimi, Z. (2014). CULTURE, DISCOURSE, AND GAMEPLAY: NEW MEDIA CITIZENSHIP IN SINGAPORE. AoIR Selected Papers of Internet Research, 4. Retrieved from https://spir.aoir.org/ojs/index.php/spir/article/view/8521

Issue

Section

Papers